The VFX tech behind Saros from NGP to Graphite
News Source : Playstation.com
News Summary
- Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog.
- If you haven’t read it, that post is a good companion to this one.
- This is how that story continues.
- Click through the gallery to see the rest of the Saros team’s work on Returnal.
Five years ago, we wrote about how the visual effects in Returnal came to life, including the realtime voxeliser that dissolved Phrike into volumetric fog.
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