32yearold ellipsoid horror game Ecstatica gets a PC rerelease today, showing us an alternative timeline in which polygonal 3D never became dominant
News Source : Rock Paper Shotgun
News Summary
- 1994 horror game Ecstatica is an early example of fixed-perspective survival horror, splintering off from adventure games.
- Created by Andrew Spencer Studios, it uses ellipsoids with actual volumes for characters, most objects, and much of the environment - all of it running on the CPU.
- The game's engine is capable of rendering polygons for square or flat objects such as doors and crosses.
- As for what you actually do, in this appallingly bulbous simulation: you are an unfortunate wanderer who's strayed into a village full of monsters.
- There are many ways to die.
One of my favourite hobbies is digging up older pieces of gaming tech or software knowhow and asking myself man, what would the world have been like, if every GPU were made out of Gorgonzola?
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