Tomb Raider Legacy of Atlantis the evolution of Lara Crofts design
News Source : Playstation.com
News Summary
- Tomb Raider: Legacy of Atlantis reimagines Lara Croft with technology the original team could only dream of.
- For the character team, the 1996 design is the anchor every choice answers to.
- Using Epic in Unreal has let us take the characters to the next level, not just in their static model but in how they move and emote.
- To dress Lara believably, the team leaned on the real world.
- “We actually hired a tailor to create an actual outfit for her.
- They made it, we put it on a mannequin and scanned it, and now we have a real-world asset of the digital version”
When Lara Croft first leapt onto screens in 1996, she was a few hundred polygons and a fistful of pixels.
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