We want the player to kind of get lost in the world and force them to have fun Control Resonant lead level designer teases new dungeons and encourages players to explore the open world and engage in side content

Image for article We want the player to kind of get lost in the world and force them to have fun  Control Resonant lead level designer teases new dungeons and encourages players to explore the open world and engage in side content
News Source : TechRadar

News Summary

  • Remedy Entertainment has placed a lot of emphasis on exploration in Control Resonant.
  • Lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen discussed how Remedy went about creating the game's ambitious open world.
  • In Control, players were limited to the interior of the Oldest House, but in Resonant the open world of a supernaturally warped Manhattan will be fully explorable.
  • Remedy has built the environments with the intention of being explored, and you never know what you'll find.

Must read Articles