15 years on, Halo Reach continues to be the golden standard of video game prequels

Image for article 15 years on, Halo Reach continues to be the golden standard of video game prequels
News Source : Space.com

News Summary

  • Halo: Reach is the go-to example of how big sci-fi franchises (not just video games) should tackle ambitious prequel stories.
  • Long before the entertainment industry became obsessed with turning any viable IP into an expansive transmedia universe, Microsoft and Bungie were well ahead of the curve with Halo.
  • Reach rejected the larger-than-life action hero figure that was Master Chief, who was a bit of an intergalactic Gary Stu even before he got sadly with the tired Chosen One narrative.
  • Instead, the prequel tells the story of anonymous heroes making the ultimate sacrifice, laying the groundwork for Spartan 117's later victories.
2010 was an exceptional year for scifi video games StarCraft 2, Mass Effect 2, Fallout New Vegas, Vanquish... But it might be safe to say it was Halo Reach, arguably the last great Halo, that mar [+6139 chars]

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