Video games invade the art world in MoMAs Never Alone exhibition
- “It’s a show about interaction design, and video games are some of the purest, clearest examples of interaction design,” she told me.Never Alone is about how engagement with interactive design (which includes video games, among other things) shapes how we behave, learn, and interact with the world.
- In design, what you see is what you get; in art, things are murkier.Enlarge / Cover of the booklet published alongside the Never Alone: Video Games as Interactive Design exhibit.But avoiding the a-word doesn’t mean video games are treated as “lesser” by the museum.
- It’s also an exploration of how video games can connect us and create communities, as the crowd gathered around the Pac-Man player demonstrates.The debate over whether video games count as “art” is a tired and boring one.
- It’s also one MoMA generally evades, treating video games as interactive design objects at their core, even though they have artistic elements.
- Games are also presented in a way that they can be seen by others; Paul emphasized that “games are as much about watching other people play as they are playing yourself, and it becomes this social thing.
- In Thoughts on Interactive Design, Jon Kolko defines interactive design as “the creation of a dialogue between a person and a product, system, or service.
Enlarge/ Video games... in a museum?!5 with 5 posters participatingA crowd of people gathers to spectate. Everyone is smiling, cheering on the PacMan player as she rushes through a maze, evading [+2597 chars]